-----------------------------------
-- Area: Grand Palace of Hu'Xzoi
--  MOB: Eo'Zdei
-- Animation Sub 0 Pot Form
-- Animation Sub 1 Pot Form (reverse eye position)
-- Animation Sub 2 Bar Form
-- Animation Sub 3 Ring Form
-----------------------------------
require("scripts/zones/Grand_Palace_of_HuXzoi/MobIDs");
require("scripts/globals/status");
-----------------------------------

function onMobSpawn(mob)
    -- Set AnimationSub to 0, put it in pot form
    mob:AnimationSub(0);
    onPath(mob);
end;

function onPath(mob)
    local spawnPos = mob:getSpawnPos();
    mob:pathThrough({spawnPos.x, spawnPos.y, spawnPos.z});
    local pos = mob:getPos();
    if (spawnPos.x == pos.x and spawnPos.z == pos.z) then
        mob:setPos(spawnPos.x, spawnPos.y, spawnPos.z, mob:getRotPos() + 16);
    end
end;

function onMobFight(mob)

    local randomTime = math.random(15,45);
    local changeTime = mob:getLocalVar("changeTime");

    if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > randomTime) then
        mob:AnimationSub(math.random(2,3));
        mob:setLocalVar("changeTime", mob:getBattleTime());
    elseif (mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > randomTime) then
        mob:AnimationSub(math.random(2,3));
        mob:setLocalVar("changeTime", mob:getBattleTime());
    elseif (mob:AnimationSub() == 2 and mob:getBattleTime() - changeTime > randomTime) then
        local aniChance = math.random(0,1);
        if (aniChance == 0) then
            mob:AnimationSub(0);
            mob:setLocalVar("changeTime", mob:getBattleTime());
        else
            mob:AnimationSub(3)
            mob:setLocalVar("changeTime", mob:getBattleTime());
        end
    elseif (mob:AnimationSub() == 3 and mob:getBattleTime() - changeTime > randomTime) then
        mob:AnimationSub(math.random(0,2));
        mob:setLocalVar("changeTime", mob:getBattleTime());
    end

end;

function onMobDeath(mob, player, isKiller)
    if (isKiller) then
        local mobId = mob:getID();
        local nm    = GetMobByID(JAILER_OF_TEMPERANCE);
        local ph    = nm:getLocalVar("ph");

        if (ph == mobId and os.time() > nm:getLocalVar("pop")) then
            local pos = mob:getSpawnPos();
            nm:setSpawn(pos.x, pos.y, pos.z);
            SpawnMob(JAILER_OF_TEMPERANCE):updateClaim(player);
            nm:setLocalVar("ph", ph);
            DisallowRespawn(mobId, true);
        end
    end
end;
